![]() + High Block 55-60% Attack Dmg / 55-60% Spell Dmg ![]() + Viable Endgame Damage Starting 3.5 Million Shaper DPS (L92 POB) + Simple Mechanics & Good Build Flexibility ![]() The Feared 49% Quantity 4-Deaths ( Level 100-PLUS POB): Simulacrum 30th Wave 1-Death - Kosis & Omniphobia ( Level 100-PLUS POB): Simulacrum 20-Waves Deathless - Kosis W20 ( Level 97 POB): T16 Strand Delirium Mirror 6-Reward Level Deathless ( Level 97 POB): T16 10-Mod Underground River 1-Death ( Level 92 POB): Searing Exarch 1-Death ( Level 85 POB < 1ex Budget): T16 12-Mod Jungle Valley Deathless ( Level 97 POB w/ Tailwind Boots):Įater of Worlds 2-Deaths ( Level 85 POB < 1ex Budget): T16 13-Mod Influenced Peninsula Deathless ( Level 97 POB): I would advise you to investigate other sections for a more zoomed-in analysis of the build and its capabilities.Ī9 Sirus Deathless ( Level 92 POB Tanks Die Beam 8 Minute Mark):Ī9 Shaper 2-Deaths ( Level 85 POB < 1ex Budget):Ī9 Elder 2-Deaths ( Level 85 POB < 1ex Budget): ![]() You will be able to farm the Atlas up to T16 very cheaply (< 1ex), take down all the Big Bosses with some investment (3-25ex), and tackle aspirational content like 30 Wave Simulacrum and/or The Feared if you're willing to invest a considerable amount of currency (75-100ex). It won't trivialize any of the game's hardest content, but it's easy to break into maps on a budget, remains consistent through its development, and has robust endgame potential at a reasonable cost. The Self-Cast Incinerate build laid out here is a solid off-meta all-rounder. I encourage you to check that build out as well if my personal take on Incinerate doesn't interest you. I was also inspired by the work of poster Claeysken who has constructed a really elegant Incinerate Inquisitor/Elementalist build premised on max-block + Aegis Aurora. That build was incredibly good for its time (popular as well) and the fundamentals of the skill tree are based on his hard work. This character is premised on Torstein the Fallen's Dragon's Breath Elementalist, which was discontinued as of Patch 3.10. Most recently I've taken the skill from league start to endgame in 3.15 and 3.17. I have found it fun, rewarding, and spent close to 700 hours playtesting. Since then I've been keeping the build alive in Standard and incrementally improving it as I've learned more about the game. Incinerate Self-Cast Elementalist was the first build I ever played in POE, starting at the tail-end of 3.8 Blight League. a mushroom On whom the dew of heaven drops now and then." I'm personally looking forward to testing it against the new Uber content and hope you will join me. Likewise, this build remains virtually the same. Patch 3.18: From what I've read of the patch notes there are basically no major skill nerfs this time around, which is a refreshing change. Feel free to post any questions you might have as you progress. The POB(s) from 3.16 should still be mostly valid but I will update them ASAP and if necessary I will update gear, links, etc. Patch 3.17: We're getting a straight buff to our damage this league (45% or so according to patch notes), which is long overdue for self-cast on-hit spells generally. With that said, the build is still very viable as a league starter and should transition just fine into the mid and late game if you choose to stick with it. I have updated a # of sections already (including POB's), but I've yet to fully explore/understand the mastery system & all the new modifiers added to the game - so I will update the guide incrementally as I discover more. reworked regen feels substantial), and our DPS is relatively unchanged because of buffs to awakened gems & ignite (despite the fact Incinerates final wave technically got 'nerfed'). The gameplay mechanics remain the same, our defenses are still strong (i.e. Patch 3.16: Not much has changed w/ the build.
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